Big Pig
It's a big pig.
The miniature was painted in pink, then touched up with some browns. It's just a pig.
Oink.
A collection of my painted miniatures and miniature-adjacent projects.
It's a big pig.
The miniature was painted in pink, then touched up with some browns. It's just a pig.
Oink.
To scale, this crocodile is 20-25 feet long. The Captain bravely stands by for comparison purposes, but he's not happy about it. That mouth could swallow him whole!
As a note on how big they are, since they're based on 1 inch bases (which represent a 5 foot diameter), the bodies of these things are about four scale feet long, and with their tails and arms fully extended, they could probably reach six or seven scale feet long. While they appear small, these things would be utterly terrifying as they crawled and skittered toward you, and their armored carapaces would probably make their bodies at least somewhat resilient. With that in mind, the larger Harvesters would be utterly, paralyzingly horrifying when charging toward you.
His base is an oval about two inches by one inch. His size category is large.
Troll, troll, troll.
Troll.
Grenadehead is a fairly normal Human woman who—inexplicably—has a grenade for a head. She's a scrappy fighter who can see, hear, smell, and somehow talk, even though she lacks the common head-mounted sensory organs needed for these tasks. She also doesn't need to eat or breathe, which are plusses. Aside from this, her only real superpower is the fact that if she either dies or pulls the pin from her head then she explodes. A little while later, she reappears somewhere within a few miles no worse for wear.
When pressed about her powers, Grenadehead's only explanation is that she got really drunk one night with an equally drunk minor deity and when she woke up the next morning, boom, Grenadehead.
The grenade is from the Wargames Atlantic Landsknecht Ogre set. When I realized it was basically head-sized, I threw the rest of the figure together. The body is Stargrave crew, the pointing arm is from the Wargames Atlantic Ooh Rah, and the baseball bat arm is from The Warlord Games Project Z survivors.
Grenadehead.
Third Company
Total tons: 315
Total BV: 6187
Harvest is a spooky, B/C-tier supervillain with a big ole' scythe. That's all the backstory I have for this one, but that's good enough.
The figure is from the Bloodborne Board Game and represents a Hunter wielding the Burial Blade trick weapon. Like most CMON figures, it's a little undersized and its features are a little mushy. While it's on the small side compared to some other 28mm figures, it's close enough for most uses.
This model could also be used as a slasher in a horror game, like the mechanic. Not a game genre that has a lot of rulesets available, but it probably wouldn't be hard to whip up a simple set of rules.
Note: There was apparently a DC supervillain named Harvest who operated between 2012 and 2018. This is a coincidence.
These are from the Bloodborne Board Game. They came in the "Blood Moon Box" of extras unlocked during the Kickstarter. The large figure is called the "Large Nightmare Apostle" and serves as a boss, while the smaller ones are merely "Small Nightmare Apostles."
These critters have too many legs to be arachnids, right? They have 12 legs each. I think they still count for arachnophobia, though.
The captain (What do you call the person in charge of an outpost?) is an older gentleman with a datapad and a charge pistol. I don't often use bright colors on weapons, but this one has a nice industrial look that distinguishes it from normal guns.
The security chief is a tough-looking lady with a beret and a carbine. She's the toughest remaining member of the crew, and it's her job to keep the others safe.
The technician with the cybernetic arm has a stubby SMG in one hand and a remote controller in the other. He's wearing a sweet ushanka.
Finally, another technician. She's frightened, unarmed, and in an awkward position, as she was hiding behind a stack of crates. Not a usual look for figures I paint up, but it follows the narrative.
Three of these (captain and both technicians) are using Wargames Atlantic Cannon Fodder bodies, which make for good jumpsuits. The security chief's body and all of the arms are from Stargrave sets. The scared technician and security chief have Stargrave heads, while the captain is from a renaissance set, and the ushanka head is from a Russian WWII set.
The jumpsuit is painted a base of Vallejo Extra Opaque Heavy Charcoal
(72.155). The gray portions are Vallejo Basalt Grey (70.869), and there
is some lighter gray on the zipper and other highlights with Ceramcoat
Rain Grey (02543).
This model is from Reaper Miniatures, and it is known as The Crimson Herald (03787). It came with the Dreadmere Expansion of the Reaper Bones 4 Kickstarter.
The colors are the normal Embers colors, mostly starting with a layer of Vallejo dense extra opaque paints. The base is a 40mm poker chip.
Total Wall Pieces: 13 in²
Total Mordheim terrain: 135.56 in²
These were incredibly cheap miniatures (and it shows). They're from the Zpocalypse: Horde in a Box, which provided all 20 miniatures for about ten dollars. The size is somewhat smaller than 28mm, but they're close enough. These are meant to be used as a horde, so I painted them up quickly with a variety of colors, then drenched them all in an Agrax Earthshade wash. They're not great, but then they're not meant to be. If I ever need a big group of zombies for a game, they're better than plain plastic--and better than nothing.
This can either be a quadcopter drone by itself or it can be used as a flight platform for another miniature (as shown here with Scrapper).
John Quentin Paine was a patriotic young man who always dreamed of serving his country. As he approached his high school graduation, a natural mutation manifested and John discovered that he could teleport to anywhere that he could see. John applied to join the armed forces, and as soon as he demonstrated his powers, he was accepted into a special government program for supers. After extensive training, he ended up on the government-sponsored superteam the Bright Stars with the alias Publius.
Publius became quite a spy over his career, but in 1995, the team undertook a covert mission to intervene in the Yugoslav Wars and all five members of the Bright Stars were either captured or killed. Agent Publius was kept sedated by his captors until he was moved by the leader of Gorskaland, Lord Auctoritas, to a secret prison in his country. Publius was kept prisoner in a windowless cell for eight years as Auctoritas' scientists took his blood and did other tests to try and determine how to replicate his abilities. The United States never mounted any rescue operations and denied that the operation ever took place, claiming that the Bright Stars were killed by an ambush during a humanitarian mission.
In 2003, a lapse in security protocols allowed Publius to escape his cell. Leaving a trail of death in his wake, he managed to escape the Gorskan facility, and then the country. Feeling betrayed, Publius refused to return to government service and became a free agent. With his teleportation abilities, he became the ultimate getaway driver, able to teleport up to two others at a time as far as he could see, and chaining teleports together to moves miles in moments. As a mercenary, his skills are highly sought by criminals, governments, and rich individuals, and he commands a high price for his expertise.
Side note: Publius can also teleport through live video, but even a brief broadcast delay prevents him from using the stream to teleport.
So, the model: This is a Stargrave Scavenger body and arms, with an Anvil Industry head and a set of binoculars (and hand) from a Warlord Games Bolt Action British Airborne sprue. Under his brown leather longcoat is at least a hint of his old superhero costume in red, white, and blue.
The arms/claws are Wargames Atlantic Harvesters. The melty head is what I think is supposed to be an alien egg, also from the Harvesters sprue. The jumpsuit body is from the Wargames Atlantic Cannon Fodder.
The jumpsuit is painted a base of Vallejo Extra Opaque Heavy Charcoal (72.155). The gray portions are Vallejo Basalt Grey (70.869), and there is some lighter gray on the zipper and other highlights with Ceramcoat Rain Grey (02543). This is also a test of this scheme for some planned scifi survivors.
I scratch-built this 17" watchtower as a Mordheim centerpiece back at the beginning of the year. Now, it's painted!
The rocky base and the stone bricks are made of solid pink insulation foam. The round bit was a cut-out from a terrain board six or seven years ago. The bricks were hand carved with a craft knife. The stone color formula was Black (Craftsmart), Zinc (DecoArt Americana), Graphite (Craftsmart), and Rain Grey (Ceramcoat).
The main structure was made of black foamboard with half-inch wood rods for the corners. All of the wood is painted a mix of Black (Craftsmart) and Coffee Bean (FolkArt 881), which was then drybrushed with just Coffee Bean.
The plaster on the walls turned out exceedingly well. It's Vallejo Diorama FX Dark Earth (26.218), which is what I used as the ground cover as well. I drybrushed it with very old FolkArt Camel (953) and then a lighter drybrush of very old Delta Ceramcoat... um... it doesn't even have a color name? It's an off-white and the bottle has a copyright date of 2003. I also have an old Apple Barrel Haystack (21179) that might have been substituted for the Camel at some point in the process (they're very similar).
The roof tiles are cut-up strips of cardboard about 3/4" tall. Each shingle is a half inch wide and cut up about 1/2". They're all connected in strips, which makes them easier to work with. The lower shingles are smaller. The color is a base of Ceramcoat Cardinal Red mixed with Craftsmart Black, then a drybrush of just Cardinal Red. Some lighter and darker colors are also drybrushed on for some variation.
Broken Watchtower: 8" x 8" (64 in²)
Total Mordheim terrain: 122.56 in²
As noted in a previous post, I'm eventually aiming for 576 in² of terrain to have a quarter of a 4' x 4' board covered. 122.56/576 = 21%.
Redcoat's Chosen Men have expanded their ranks. From left to right:
The miniature is a Stargrave "Specialist Soldier: Hacker." It's fully metal--and heavy--so I glued a nickel to the bottom of the base to keep it stable. The colors are basically purple and green with a brown coat and a few other splashes of color for interest.
The body is Wargames Atlantic Cannon Fodder, the head is Warlord Games Project Z Male Survivor, and the arms are Warlord Games Project Z Spec Ops. The dice are about 5 mm, and they come from old Wizkids Pirates (constructable card game) packs. I don't think this figure is top-tier work, but it looks good enough for tabletop use and it has a neat, unique theme.
The miniature uses a Stargrave female body with Frostgrave Wizard II head and arms. I used the head with the hair whipping to represent the winds swirling around; I angled it with the body to make it seem like she's holding herself against a strong gale while conjuring her powers. The color scheme is green with a dark gray-green. It sort of makes her look like a Green Lantern.
As another interesting development, I used my 3D printer to make the 50mm bases for these models. They turned out usable, but I need to dial in the system a bit before I print any more. Still, much cheaper than buying bases.
Dr. Chiyo Kimura (because Kimura looks/sounds vaguely similar to Chimera) is a well-intentioned extremist. Born August 6, 1936, Chiyo Kimura (Ph.D., M.D.) has seen first-hand the damage that humanity is capable of doing to itself and its homeworld. When humanity wipes itself out (whether by war, damaging the environment, or scientific accident), Dr. Chimera and her creations will survive and adapt. She will see to it that humanity survives, even if its form is completely different than it is now. She sees herself as an ignored harbinger, and she believes this justifies doing what she does; the rest of the world is short-sighted and self-destructive.
Dr. Chimera is immensely intelligent and resilient, can shapeshift to suit her needs, can regenerate, and explicitly cannot be killed by any known means. She also has minor psychic abilities, the most notable of which is a kind of hive mind with her biological creations. All of these powers are self-developed by altering her own genetic code based on collected (largely stolen) samples.
The miniature's main body and head are from Stargrave parts while the alien legs emerging from her back are from the Wargames Atlantic Harvesters box. The alien legs are in the same colors as my growing alien horde to tie this miniature in with them. The body goes with a white and green color scheme with a Nuln Oil wash (instead of the Agrax Earthshade) to make the two sections noticeably different.
This is one of my favorite figures that I've done this year and is a great example of what can happen when a weird kitbash goes well. Figure of the Year Nominee!
These figures have great detail, but they're really fiddly to build. Also, gluing them to a base is a nightmare, since they stand on tiny claw points. There's hardly anything for the glue to adhere to! I'm probably going to try snipping off the tips so there's more surface area going forward. Also, I think I put the back legs on his front and vice versa; this figure is going to be a bit taller than his peers.
After trying a few base sizes, it looks like these creatures need a 50mm base to have any posing options.
I'm happy with how this creature turned out and will definitely make more soon.
This is basically the same color scheme that I used for the Rock Worms, but I didn't write it down then, so I can't be absolutely sure. For future reference, I'm writing it down now:
The basing material is Vallejo "Dark Earth" Earth Texture (26.218), which is about 1/7 the price of Citadel basing stuff like Stirland Battlemire (about $2 per oz compared to $14 per oz). I prefer Battlemire in general, but this looks nice and is just so much more economical.
I only have the exterior finished so far, but I'll get to printing the interior soon. Hopefully by the end of the year it will all be printed... and then I have to figure out how to paint this 24" monstrosity!
Once again, they're painted up in a drab color scheme so that they don't really stand out. Each has at least some Gingerbread-style dappled brown, so they all fit together cohesively. The weapons are incredibly dated, but hopefully that just lends them a nostalgic charm. Also, they can be perfectly slotted in for pulp games.
This brings our little gang up to seven members:
Sergeant Orc has arrived in the city to commit crimes! Back in World War II, Sergeant Luca Porchia of the United States Marines was chosen as the subject for an Allied supersoldier program. While the experiment successfully gave Luca super strength and nigh-invulnerability, it also turned him into a hulking, violent, green monster. After he was deemed uncontrollable on the battlefield, Luca (now known as Sergeant Orc) was frozen—against his will—until such time as his condition could be cured. No cure was forthcoming, and after several decades, the quest to help Luca was abandoned and his cryogenic pod was quietly ignored. In 2011, Luca was discovered by Anachronist thieves as they raided his storage facility. Freed, Luca felt betrayed and began to cause destruction with the Anachronists, sometimes selling his services to the highest bidder.
There are a lot of greens on this model.
The model is from the Wargames Atlantic Landsknecht Ogres box (making it the fourth I've made from that box), but this does mean that even with the helmet and armor, he still has Landsknecht pants. Thankfully, as I was writing his backstory, I remembered the Anachonists and their love for Landsknecht costumes, so there's some decent reason "in universe" for the fashion choice.
In addition to his modern supervillainy, the Sergeant could also be used in pulp WWII games in a more heroic role.
These could stand in for any number of monsters like werewolves, or they could be used for a two-stage boss battle with the little one turning into the big one.
Five of the six Embers are made of the traditional parts: Frostgrave Cultist bodies and heads with Stargrave arms and weapons. This batch has three with assault rifles and two with the shotgun/sword combo. The new Spark (with the swanky yellow hood) is made with Dead Man's Hand Gunfighter parts topped with a Cultist hood; he's got a double-barreled shotgun and real evil cowboy vibe going on. This brings the Embers of Alexandria up to 47 members: Three Sparks, eleven Coals, thirty Ashes, and three "other" "members."
The wolf is a Reaper Miniatures "Bloodwolf." It has six legs, so I figured I couldn't paint it as a normal wolf. With a simple, green paintjob of mostly drybrushing, it can work as either a spectral wolf or an alien wolf, depending on what I need at the time.
I'm not sure if I'd use these figures as "Large" or "Huge" sized figures for gaming. They're on 32mm bases, but they're significantly taller than most "large" figures, and there's implied to be more of each worm still underground.
The bounty hunter's sizable rocket launcher seems woefully insufficient
for the task at hand. The bounty hunter regrets being chosen to show the
scale of the rock worms.
There are a lot more miniatures from the Core Space First Born box that I've yet to paint--the only other one I have painted is the droid I called SAT-R9. I will probably do some more from the box soon. The plastic quality is mediocre, but the sculpts themselves are pretty nice.
Here's another figure from the excellent Wargames Atlantic Landsknecht Ogres box. It's all straight off the sprue, other than the metal eyepatch (made from putty) and the bronzed skull medallion (made from half a skull from the Citadel Skulls box).
The color palette is on the drab side, with similar greys and greens with just a bit of yellow, bronze, brown, and oily steel for little accents. The beard is a grey-brown; maybe this fellow managed to reach middle age despite his dangerous occupation.
All in all, this is a good looking ogre.
Here are some more kitbashed science fiction figures! On the left is a purple alien with a sniper rifle (which is impossible to really see from this angle). The head and arms are from Stargrave sprues, but the torso and legs are from the Dead Man's Hand Gunfighters sprue. His hat is from a Pike and Shotte sprue; the jaunty hat matched with the kerchief gives him a space-French look.
On the right is a space mountain man made from a Stargrave body and gun arm, along with a Dead Man's Hand saddlebags arm. He also has a backpack from a Death Fields Cannon Fodder sprue; the backpack carries a lot of explosives. Presumably, this grey-haired fellow totes around a goodly stash of gadgets and explosives along with his pistol.
Finally, in the center, is a Setla riding a genetically engineered dinosaur that I'm calling a Brontoid. This thing was kitbashed from all sorts of bits, and I love it. The dinosaur itself is a cheap children's toy; it came in a pack of a dozen different kinds, but this one looked suitable for riding. I went with a dark blue and orange color scheme, and the molded ridges really look good. The brontoid's headset/bridle is made from a part from the Antares set, some putty, and a tiny bead to hold the reins. He also has a tiny biomonitor on his chest, which also allows him to talk (but he's not very bright).The rider is another Setla (I've apparently painted 17 Setla now?) made from a Reaper Miniatures Gray Alien Warrior with empty hands. I cut off the lower half and repositioned everything to make it look like they're sitting. The empty hands are glued to thin brown thread to look like reins and give some reason for the hands to be in such a weird pose. Working with that thread was a nightmare, but I'm happy with the result.
The saddle is a faceplate from a robot, the backpacks are from here and there, the gun is from Warlord Games Spec Ops, and the big belly strap is just painted duct tape.
I love these Wargames Atlantic Landsknecht Ogres. Having already painted up one fantasy version, I opted to make a scifi version. And, of course, since every big guy needs a little buddy, I cobbled together a normal Human coworker for him. The Ogre is entirely made up of parts from the Landsknecht Ogre box. The trooper is a Warlord Games Landsknecht body with a Stargrave head and arms and a Napoleonic British backpack. The pieces didn't work together perfectly (mostly due to Stargrave being 10% or so bigger than the Warlord body), but she turned out pretty well with a little bit of putty for the gaps.
I went with basically the same color scheme as the Leland's Fusiliers battlemechs. The Vallejo paints used are Heavy Blue (72.143), Heavy Bluegrey (72.144), Gunmetal Grey (70.863), and a little Bronze (70.998) and Bonewhite (72.034). The orange is Craftsmart Orange Spice. The wash is Citadel Nuln Oil (old formula). The skin is Craftsmart Brown, Brown mixed with Craftsmart Golden Brown, then topped off with just Golden Brown. There are a few more little incidental colors, but that mostly covers it.
I'll probably end up doing more of these guys so that I have another cool little scifi mercenary group. This is a much more involved color scheme than the simple corporate security scheme I've done, but these Ogres are just so rewarding.
Third Faction
Total tons: 140
Total BV: 2660
This is a Reaper Miniatures "Razormouth," so named because of its excessive, razor-sharp teeth. I'm not entirely sure what kind of creature it's meant to be, but it's a pretty neat science-fictiony monster. As you can see when it's beside the Stargrave fellow, it's a hefty critter. It's mounted on about a 40" base, so I guess it will be considered a "large" creature in any one-inch-square-scale game but "medium" in any non-square game.
I really like how the paint came out. There is only a small wash on this to bring out the scales a bit. Everything else is just made of blends of purple, brown, and red, though it does have brown mixed with bone-white on its many, many bony protrusions.
I started with a few coats of cheap Craftsmart "Dark Blue," but it wasn't giving the paint the sheen that it needed. I then applied a coat of Vallejo Model Color "Blue" (70.925) and that made it pop. As a secondary color, I used Vallejo Model Color "German Camouflage Extra Dark Green" (70.896). The metallic bits are a layer of Gunmetal Grey (70.863) with a drybrush of Oily Steel (70.865). I then applied some light sponging of random browns, greys, and metallics to weather the ship. There were some washes with Nuln Oil and Agrax Earthshade as well.
Maybe in two more years I'll have the interior painted...
Three of these mechs (the Shadow Hawk, Marauder, and Battlemaster) are already painted up in Aka-Oni red, since two are from the main Game of Armored Combat Box, and I had another Marauder from a "Legendary Mechwarrior" single box that came with the last Kickstarter campaign as a bonus. Of the remaining two, the Crusader has two LRM-15s, which puts it in my fusilier category. The Enforcer is a good but not exceptional 50 ton all-rounder.
Leland's Fusiliers Stats
Total mechs: 24
Total tons: 1445
Total battle value: 28,660
Despite both Leland's Fusiliers and the Aka-Oni Irregulars having 24 mechs each, the Fusiliers have a 55 ton and 1,456 BV advantage. In the grand scheme of things, however, the two forces are basically evenly matched.
This is a fun little kitbash to add to my growing ranks of unique scifi bounty hunters.
First, we have the Pie Shoppe. This building is a staggered ruin with about a 6" square footprint. It stands 9.75" tall. The shoppe is made entirely of black foamcore and craft wood (dowels, coffee stirrers, popsicle sticks, etc.). This is my second attempt at making a ruined building; the first was a few years ago, and take my word for it when I tell you this building is a lot better.
The exterior is Craftsmart Brick Red mixed with varying levels of black paint. The interior is Craftsmart Dark Blue mixed with, as you might guess, varying levels of black paint. The wood is FolkArt Coffee Bean (940) mixed with... varying levels of black paint. Finally, everything was drybrushed with FolkArt matte Coffee Latte (2559) to really tie it all together. Then I added some fine turf flock ("Weeds") and clump foliage ("Conifer") from Woodland Scenics. When everything was complete, I heavily sprayed the whole thing with a Mod Podge mix which, while it made it a little shiny for these pictures, should also protect the paint job and flock during play.
Second, we have the Fish Statue. This is a large statue with a 4.75" square footprint that stands about 8.5" tall. The base is some kind of bumpy cardboard shipping material that I painted up like stone. The big fish statue is a Reaper Miniatures "Gulper" that came with the Bones 4 Kickstarter; I had no idea what to do with it, but since Mordheim has a fish motif, I rolled with it. The skeleton on the gulper's fin is from Wargames Atlantic, one of the torsos with no attached legs; I'm pretty happy with how he turned out. The smaller pikemen statues on each corner are Warlord Games Landsknecht Pikemen. Both the fish and the pikemen were painted up with bronze (or another, similar metallic paint), then covered with Citadel Nihilakh Oxide. I'm not sure if it's quite the effect I was going for, but it looks fine.Pie Shoppe Ruins: 6"x6" (36 in²)
Fish Plaza Statue: 4.75"x4.75" (22.56 in²)
Total: 58.56 in²
A 4'x4' table (48"x48") is 2,304 in². If I were to aim for terrain coverage for half of the board, then it would mean it needs 1,152 in² of terrain. So, 58.56/1152 = 5%? If I aimed for covering one quarter of the board with terrain, that would mean 576 in², which would be about 10% done. That seems more manageable, so I'll set that as the goal. (I don't know if I'll even try to hit that goal, but it's a number to aim for.)
The color scheme is the same as the other groups (red, grey, and charcoal), just... bigger. The teeth and nails are a base of Heavy Goldbrown with a thin layer of Bonewhite over it. There are eight more ogres in the box, so I'm sure they'll turn up here on the blog sooner or later.
More villains have arrived to torment my superhero miniatures, and these two share a supernatural affinity.
On the left is Lord Xeno the Eyeless, an ancient, twisted creature. Though blind, Xeno's magic allows him to see--and see beyond the mortal realm.
Xeno is a metal Stargrave miniature that came with my Nickstarter order (yes, Nickstarter with an N) when Stargrave first came out. Obviously, it would also work well for a Mystic Captain or First Mate for Stargrave when it's not busy being supervillainous. I love the hooded coat, especially from the back.
On the right is Doc Brimstone, previously the Brimstone Kid. This foul creature bedeviled Dead Marshal back in the wild west and has continued his evil from the old frontier to the modern day. Aside from packing heat with his magic revolver, he also packs heat in a more literal sense with his mystical control of fire. A right charmer, he's willing to make deals with anyone--but he's sure to come out ahead in the end.
Doc Brimstone is a Stargrave head on a Dead Man's Hand gunfighters body, with a hand throwing up horns from Anvil Industry.
Interestingly, I've already painted another copy of all three of these mechs in Aka-Oni red; they're all from the Game of Combat boxed set, of which I have two copies.
Leland's Fusiliers Stats
Total mechs: 19
Total tons: 1115
Total battle value: 22,344
Behold the newest team of superheroes! I've recently put together four superheroes (who, granted, could just as easily be supervillains). Inspired by reading through the rules for Masks: A New Generation, which does not use miniatures nor feature any tactical combat, I put together these fine heroes. Also, I made a lot of supervillains last year, and there are only a few painted heroes to keep them in check. Something must be done to balance the scales of JUSTICE!
In the group picture here, they are (from left to right) Baroque Boy, Brightside, Scrapper, and Magefist!
Finally, we have a martial artist. Or a magician. Or a magical martial artist? I don't really know. I just wanted to try a purple and blue color scheme. Let's call her Magefist and assume she likes '80s action movies. The body and head are Stargrave II, while the arms are Frostgrave Wizards II. Blue and purple isn't a color that you see much in comics, but there are a few characters like Galactus and the Sentinels that wear it. It's not really a hero color combination. Still, assuming Magefist is calculating and stealthy, the cool colors work pretty well.
There we go. Four young heroes to keep the city safe from the rogue's gallery I've been building up. Speaking of which, I have pages set up for a Supervillain Directory and Superhero Directory, with links available in the left column.