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Showing posts with the label Ω-SkeletonHorde

The Skeleton Horde 8: Heavy Cavalrymen and Friend

Four more Skeleton Heavy Cavalry units join the other one I finished recently, completing the unit of five. They're painted in the same way as the first one. This batch includes (from left to right) another regular swordskeleton, the captain, the musician, and the banner-carrier.

With them, however, is a lone infantry skeleton. He's more dangerous than that would imply, however, because he's armed with an RPG-7 rocket launcher! Look out! When asked why such a creation exists, the only answer given was: "The rules state that the summoned skeleton can be equipped with any hand-held weapon." 

The Skeleton Horde 7: Heavy Cavalryman

One skeleton cavalryman rides into battle. This is from the Wargames Atlantic "Skeleton Cavalry and Chariots" box. This is the first one completed from a batch of five. They look nice, but they're kind of fiddly to put together, especially when it comes to attaching the rider to the horse. I ended up needing to mold some very simple saddles from green stuff in order to increase the surface contact area so that they'd stay on. I'm not particularly fond of the models, due mostly to the difficulty of working with them, but they do work. There are ten horses in the box, but only five armored rider bodies. You can have uniformly naked skeleton riders (ten in the box), but not ten uniformly armored riders. So, that's definitely a negative, too.

There are ten "standing" bodies in the box, presumably to man the chariots, and I've made up four of them as spearmen to join the ranks of the rank and file. This puts the two spearman regiments up to 15 skeletons each.

The total size of the Skeleton Horde is now 60 models, aiming for 63 models when the other four armored skeleton cavalry units are done. Quite the horde!

Supervillains: Flameskull Gang and Drones

The Flameskulls are a gang of high-tech criminals that wear glowing, holographic skull masks. Among their many gadgets---and definitely the most famous---are their skull drones. These drones also project a hologram to appear like flying skulls, and they have built in weapons and electronic warfare capabilities. The mastermind of the gang is Gray Matter, seen here in her flying technochair, surrounded by a swarm of skull drones.

The five gangers are built primarily from Wargames Atlantic Cannon Fodder, except for the heads. Their skulls are from the Citadel Skulls box while the four Drone skulls are Wargames Atlantic (which are a little larger). I once again removed the front parts from the Cannon Fodder rifles to make them a reasonable size and remove the "bayoneted lasgun" vibe.

Gray Matter is another figure from the "Sentinels Tactics Miniatures: Minions" box; the character is listed as The Broker. Once again, it's soft PVC, and the sculpt isn't great. I stuck a giant's skull from the Citadel Skulls box onto the front to tie it into the gang's aesthetic. Then, I just drybrushed and washed most of the figure in greys to hide the doughy sculpt and imply that she's hidden in the shadows. It works well enough, but I'm not entirely pleased with the finished product. A series of mistakes led her to be placed on a tall spaceship stand, which I installed into a custom-designed 3D-printed base; it was a lot of very unnecessary frustration, but it did lead to the idea for the drone swarm surrounding her.

  • Skull and hands base: Vallejo Game Color Bonewhite (72.034)
  • Skull and hands glow: Citadel Technical Tesseract Glow 
  • Main basecoat: DecoArt Lamp (Ebony) Black (DAO67)
  • Drybrush: Vallejo Basalt Grey (70.869)
  • Light drybrush: Vallejo Stonewall Grey (72.049)
  • Wash on everything but the skull and hands: Vallejo Game Color Wash Black (73.201)

The bases, either flat or textured, had a base layer of Vallejo Heavy Violet (72.142), then a drybrush or stipple of FolkArt Imperial Red (4669).

The "drones" can also be used in D&D as undead Flameskulls, the namesake for the gang, or as floaty magic skulls in anything that uses my skeleton horde.

The Skeleton Horde 6: The Corpse Cart

This bone wagon is a bit out of left field, but I think it's pretty cool. I saw that Vampire Counts armies in Warhammer: The Old World can field a unit called a Corpse Cart. What an inspiration! While my version looks nothing like the official model, it's a fun kitbash.

The parts for this little chariot come from all over. The cart itself is a Reaper Miniatures Pig and Cart. I've previously posted the pig. The cart came filled with molded-in vegetables like pumpkins and such. I put a bunch of bone bits over them from the Wargames Atlantic Skeleton Infantry sprue and the Citadel Skulls box. The wizard himself is largely Wargames Atlantic, but the hat and hourglass are from the Frostgrave Wizard II sprue. The left arm is from the Frostgrave Cultist sprue. The wizard is rising from the pile of bones like he's a part of it, perhaps suggesting a regenerative ability. The skeletal horse is from the brand new Wargames Atlantic Skeleton Cavalry box. Finally, I printed the base on my 3D printer. It's 50 mm by 100 mm to match the size of the Corpse Cart in Warhammer. That's a hefty kitbash!

The Skeleton Horde is now 54 models.

The Skeleton Horde 5: Green Command and Red Bannerman

Here are the Champion, Musician, Bannerman, and Shieldbearers for the "Green" regiment of skeletal spearmen. I decided to just try simple paper banners for the banner bearers, and they worked out well enough. I completed the red bannerman along with the green.

With the sixteen "basic" spearman I've built thus far, I have two regiments of 13 (5 command + 8 basic) skeletons each. Not a very round number, but it tells me I need 14 more basic spearmen to get both regiments up to 20 models. Goals!

This batch brings the total for the Skeleton Horde up to 53 models. They are now, officially, my largest force after beating out the cultists' 48. Great work, bonefellows.

The Skeleton Horde 4: Red Shieldbearers

I made two more skeletons to finish off a command rank of five figures. We now have the red-crested champion, a musician, a standard bearer (kind of), and these two red shieldbearers for the front rank. I'm going to make more champions with plumes/crests of other colors, then pair them up with shieldbearers of the appropriate color so that it's easier to identify regiments. (Red Regiment, Green Regiment, etc.)

With this duo complete, it brings the painting total for January 2024 up to 50 models. This makes it my most productive month ever (though, consequently, a not very productive month in other areas). Skeletons almost feel like cheating here, but there were a lot of other miniatures this month as well. Since my goal for the year is 130 miniatures, this puts me at almost 40% of my goal. Strong start!

Warhammer: The Old World just released, so I went through one of the free Legacy Army Lists, Vampire Counts, and totaled up a use for my painted skeleton horde. They're about 719 points (depending on what the Giant Skeleton proxies for). Neat! With my upcoming plans for more skeletal reinforcements, I'll probably be able to get that up to at least 1000 points, if not 1250.

The Skeleton Horde 3: Undead Lord

Every army needs a commander, and now the Skeleton Horde has its own imposing Lord. This fellow is a Reaper Miniatures "Khanag the Slayer" from the Bones 4 Kickstarter. I swapped out the head (which was originally a bit goofy) for one of the Wargames Atlantic skeleton heads since the plumed helmet would both look better and fit better with the rest of the army. In terms of leadership, this Lord replaces the Skeleton Commander (shown above for scale) as the undead entity in charge of the warband. It's been said that the Lord looks born to lead, but it's a nature vs. nurture thing; was he truly born to lead, or did a necromancer just raise him right?

The model stands 75mm tall from base to the tip of the sword. The attached giant rock he's standing on helped with that lift. I mounted it all on a 40mm base, then added a bunch of skulls from my trusty Citadel Skulls box to fill in the space and make it more dynamic. That box of skulls is a gift that keeps on giving, but I think this might be the first time I've used it for basingwhich was its intended purpose by Games Workshop.

I used some of the last of my "old" Agrax Earthshade as a wash for this figure, which is why it looks nicely blended instead of shiny and pooled.

Totaling everything up, I now have 45 units for the Undead Army. This puts them just shy of the Embers of Alexandria Cultists' 48 units. I get the feeling that the Undead are going to have reinforcements before too long, though.

  • Skeleton Horde (45)
    • Undead Lord
    • Necromancer
    • Champion (previously Commander)
    • Hornblower
    • Tetsubōne Standard Bearer
    • Spears (16)
    • Archers (12)
    • Sword/Shields (4)
    • Daggers (6)
    • Dinosaur Skeleton
    • Giant Skeleton

The Skeleton Horde 2: Skeletwo Bonegaloo

I've painted 14 skeletal additions to my existing Skeleton Horde to flesh out the basic units. Here are five more archers to bring their total up to 12, along with nine more spearmen to bring their total up to 16. These models are all straight out of the Wargames Atlantic "Skeleton Warriors" box. Despite painting up pretty easily, the skeletons still take a while to finish en masse.

These boney chaps look a little different than the old skeletons, mostly because Games Workshop heavily changed the formula for their "Agrax Earthshade" wash. It functions differently now, pooling heavily and looking shiny/wet. The eventual matte spray varnish should tamp down the shine.

I also painted up a necromancer, which is a Reaper Miniatures "Dreadmere Wight." Presumably, he's helping to summon and/or maintain this mob of skeletons. I've wanted to paint this miniature up for quite some time, but I couldn't settle on a paint scheme until I decided to lump him in with the skeletons. The brass, red, and brown is simple but effective, and the green skin (like the mummies I did recently) is good enough.

Dungeons and Dark Souls 4: Colossal Skeleton

Here is the massive skeleton who served as the final boss for Dungeons and Dark Souls. The model is a Colossal Skeleton from Reaper Miniatures. Because it didn't show the scale well by itself, I added a few more Wargames Atlantic skeletons to the base (including one crushed by the tombstone hammer). I based the whole thing on a 4" square piece of craft wood, then textured it up, painted it, and added the wasteland tufts to finish it off.

I love everything about this figure. It has great detail across the entire model. I love the tombstone turned into a hammer, I love the menacing pose, I love the little details like the normal-sized sword sticking out of his ribs--I could go on. With the little skeletons at his feet, this is almost a diorama. This big fella is definitely in the running for my Miniature of the Year.

While a phenomenal figure for D&D, I can also see this guy being the backbone for a skeleton army, as its "big monster" in whatever system (e.g., SAGA: Age of Magic, Dragon Rampant). 

Dungeons and Dark Souls 3: The Skeleton Horde

Skeletons are my favorite fantasy monster, bar none. They are also very quick and easy to paint. With these two points combined, it's easy to see why I've always wanted to paint up a whole ton of skeleton miniatures. Wargames Atlantic makes a box of 32 modular plastic skeletons that are pretty inexpensive, so I picked up two boxes

The painting was simple. Prime with black, then heavy drybrush brown, then light drybrush Vallejo Bonewhite (72.034). Do the weapons with Dense Red and Brass. Finally, heavily wash with Agrax Earthshade. Quick, easy, and it still looks great. This is literally the only type of miniature force that I can ever see myself painting an entire army for.

The 28 little skeletons are:

  • One skeleton captain with a sweet plumed helmet, spear, and shield
  • Seven skeletons with spears
  • Seven skeletons with bows
  • Four skeletons with swords and shields
  • Six misshapen skeletons with daggers
  • One skeleton with a big brass ribcage-on-a-stick called a Tetsubōne
  • One dooter, dooting his horn. He has no lungs, so how does he doot? He just doots. DOOT.
  • One skeleton dinosaur. It was a cheap toy that my kids got at some point. I glued it on a base, did the normal skeleton paintjob, and it's done. It's ridiculous. I love it.