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The Skeleton Horde 8: Heavy Cavalrymen and Friend
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With them, however, is a lone infantry skeleton. He's more dangerous than that would imply, however, because he's armed with an RPG-7 rocket launcher! Look out! When asked why such a creation exists, the only answer given was: "The rules state that the summoned skeleton can be equipped with any hand-held weapon."
Zombies 2: Better Zombies
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The skin is Vallejo Extra Opaque "Heavy Warmgrey" with a wash of Vallejo Flesh Wash (or, since it's labeled as "Carne," Vallejo Meat Wash). After that, a little bit of brown wash in the eyes and mouths (and scattered around the rest of the model), followed by two tiny dots of white for the eyes. The rest of the clothes are whatever colors I thought would look nice, but generally muted colors except for the red on the angry punk zombie. The base is painted with Vallejo "Luftwaffe Unif. WWII", with the rim done in my traditional Vallejo Black (70.950).
One last note: The zombie in the blue suit is the same figure that I used when I painted up the supervillain Fiasco. Twins!
The Skeleton Horde 7: Heavy Cavalryman
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There are ten "standing" bodies in the box, presumably to man the chariots, and I've made up four of them as spearmen to join the ranks of the rank and file. This puts the two spearman regiments up to 15 skeletons each.
The total size of the Skeleton Horde is now 60 models, aiming for 63 models when the other four armored skeleton cavalry units are done. Quite the horde!
Supervillain: Braincase
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The name, "braincase," just means the skull, but it's close enough to "headcase," which is defined as a "mentally unbalanced, unpredictable person, especially one who displays aggressive behavior." This is, in the broadest sense, a pun, or play on words.
One of the reasons Braincase isn't a top-tier villain is that he's not particularly distinctive. He's got a red hoodie, a skull mask, some nice sneakers, and that's pretty much it. He's probably more of an ambush hunter than an actual fighter, too.
The model is built primarily from the Male Survivor sprue of the Project Z game, but the normal head options were ignored, replaced for a skull from the Citadel Skulls box (much like the Devil Mayfair). Not much else to say here. I didn't have an orange I liked for the chainsaw, so I mixed (far too much) Vallejo Bloody Red and Sun Yellow to get the right shade.
Black Goat of the Woods
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There are colors painted on this model. The only interesting bit is some new Vallejo Game Color Wash Red (73.206) that I splashed onto the arms and a couple of smaller bits. It's a very potent paint, and I'll need to be more careful with its application in the future.
With this figure done, I now have two Elder Gods ready to go: the Black Goat of the Woods and the big, sleepy Tsathoggua. I really should clear some space and get this game on the table; it would be a shame not to at least try out playing it.
Also, having painted up this devilish dude, I feel like I should find a Doom Slayer to paint up in case this fella starts getting any ideas.
Dark Spawn (Six of the Thousand Young)
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All that said, these monsters are finished and perfectly usable on the tabletop, and I can move on.
Gugs
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I went with dark blues, starting with a base of Heavy Charcoal (72.155). I then worked up with some mixtures of Dark Prussian Blue (70.899), Luftwaffe Uniform WWII (70.816), and a dash of Deep Sky Blue (70.844). The base red is Carmine Red (70.908)*, and the teeth, claws, and bones are Bonewhite (72.034). There was a brown wash on the claws, teeth, and bones, and the furry bits of the critters got a black wash.
*It turns out that Vallejo discontinued their Game Color Extra Opaque line of paints some time ago. This means that when I run out of staples like Heavy Red, Heavy Charcoal, etc., I'm going to need to try to find replacements. The Vallejo website is not helpful in this regard.
Fishers from Outside
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Colors are weird combination of Vallejo paints: Heavy Kakhi (72.145), Beasty Brown (72.043), Heavy Ochre (72.150), Heavy Brown (72.153), and Bonewhite (72.034). There are a few reds on there, too, just as an accent color.
The Unnameable
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And speaking of lazy, my paint job for this miniature is also lazy, even for me. Over the black primer I did a layer of Citadel Nighthaunt Gloom (contrast paint), then a wash of Nuln Oil for definition. Then, progressively lighter drybrushes of Vallejo Ultramarine Blue (72.022), Oxford Blue (70.807), and a mix of the Oxford Blue with Pale Grey Blue (70.907). I then threw on some purples and greens to give it some variety. The creature is meant to be unobservable with the five senses or something similar, so I avoided any bright pops of color; whatever this thing is, its ever-shifting appearance is all in your head. Since it's an indescribable "The Unnameable" and all.
Dhole
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Having no clue what to do with this, I just slapped down greens and drybrushed on some yellows and whites. The mouth and its three tongues are a spectrum from Vallejo's Heavy Charcoal through Heavy Blue to Deep Sky Blue. The eyes are random mixes of Heavy Blue and Deep Sky Blue. Bish-bash-bosh, throw on a wash and it's done. Not too impressive, but good enough for a random, inexplicable creature. I can see this getting used as a space monster in a scifi game.
Cultists, but in Green this time
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Strictly speaking, these ten cultists are not monopose, since there are three poses. Thus, these tripose miniatures are nicely detailed, but not so much so that they couldn't be batch painted. I completed all of them over the course of one uneventful Saturday.
While I already have a cult in red robes (the Embers of Alexandria), I wanted to try something else for these evil folks and opted for a basically all-green palette. Over the black primer, I did a layer of Vallejo German Camo Extra Dark Green (70.896), which has seen a surprising amount of use lately. On the upper part (the veil?), I used a drybrush of Vallejo Heavy Grey (72.145), which I mixed with Bonewhite (72.034) for an even lighter highlight. For the main robes, I used a drybrush of Heavy Green (72.146), just to bring in some saturation. The gems(?) on their tassels and the bookmarks on the books are Vallejo's Goblin Green (72.030), which really is just the classic Citadel Goblin Green. The browns are Ceramcoat Burnt Umber (02025). The gold is Citadel Gehenna's Gold, and the blades and such are Vallejo Gunmetal Grey (70.863). Everything then got a wash of Nuln Oil. The eyes were given white dots because the black emptiness I originally tried didn't really work.
So there we go. More cultists. Between these, the painted elder god, monsters, and investigators, I guess I have enough painted to actually play Cthulhu: Death May Die: Fear of the Unknown, but I don't really have the inclination, time, or space to play Cthulhu: Death May Die: Fear of the Unknown right now. Maybe later this year I'll try out Cthulhu: Death May Die: Fear of the Unknown. (Cthulhu: Death May Die: Fear of the Unknown is a very long name.)
Ghasts
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The paint job is a drybrushed layers of Ceramcoat Burnt Umber (02025), Craftsmart Brown (288274), and Craftsmart Golden Brown (228273). Then, the hairy parts got some Vallejo German Camo Extra Dark Green (70.896) and a light drybrush of Vallejo Bonewhite (72.034). Those hairy bits then got a light wash of Nuln Oil to dial back the bonewhite. I did the eyes as bright yellow dots, and then these ghasts were done.
I always enjoy monsters that are mostly drybrushing, because they can be knocked out pretty fast and still look pretty good.
Tsathoggua
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One might pause before describing an inconceivably powerful elder power as "chunky," but Tsathoggua could hardly be described as anything else. This titan squats down, compressing his six-limbed bulk in sedate recline. There are eleven eyes across his body, six in relatively the normal position on his face, one on each knee and (primary) elbow, and one large central eye in the center of his chest. He's definitely a strange, watchful creature. Though, he does look like he could use a nap.
The paints are just a lot of browns and drybrushing. I then went with light blue irises on the white eyes to make a pop of color stand out. This figure falls into the "good enough" category, but I'm happy with the way it turned out.
(Pulp hero for scale.)
Amorphous Scions
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Looking at what figures to paint, I opted to start with something quick. You know you're in for something interesting when the name of the
creature is "Amorphous Scion," and these little fellows more or less
deliver. I drybrushed them half and half with a green side and a bluish-purple side. Depending on the angle you're looking at, it's basically either one color or the other. It's kinda nifty. Then, after picking out the teeth with Bonewhite and using the shiny new-formula Agrax Earthshade to wash the whole model, it was pretty much complete.
The Skeleton Horde 6: The Corpse Cart
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The parts for this little chariot come from all over. The cart itself is a Reaper Miniatures Pig and Cart. I've previously posted the pig. The cart came filled with molded-in vegetables like pumpkins and such. I put a bunch of bone bits over them from the Wargames Atlantic Skeleton Infantry sprue and the Citadel Skulls box. The wizard himself is largely Wargames Atlantic, but the hat and hourglass are from the Frostgrave Wizard II sprue. The left arm is from the Frostgrave Cultist sprue. The wizard is rising from the pile of bones like he's a part of it, perhaps suggesting a regenerative ability. The skeletal horse is from the brand new Wargames Atlantic Skeleton Cavalry box. Finally, I printed the base on my 3D printer. It's 50 mm by 100 mm to match the size of the Corpse Cart in Warhammer. That's a hefty kitbash!
The Skeleton Horde is now 54 models.
The Skeleton Horde 5: Green Command and Red Bannerman
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With the sixteen "basic" spearman I've built thus far, I have two regiments of 13 (5 command + 8 basic) skeletons each. Not a very round number, but it tells me I need 14 more basic spearmen to get both regiments up to 20 models. Goals!
This batch brings the total for the Skeleton Horde up to 53 models. They are now, officially, my largest force after beating out the cultists' 48. Great work, bonefellows.
The Skeleton Horde 4: Red Shieldbearers
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With this duo complete, it brings the painting total for January 2024 up to 50 models. This makes it my most productive month ever (though, consequently, a not very productive month in other areas). Skeletons almost feel like cheating here, but there were a lot of other miniatures this month as well. Since my goal for the year is 130 miniatures, this puts me at almost 40% of my goal. Strong start!
Warhammer: The Old World just released, so I went through one of the free Legacy Army Lists, Vampire Counts, and totaled up a use for my painted skeleton horde. They're about 719 points (depending on what the Giant Skeleton proxies for). Neat! With my upcoming plans for more skeletal reinforcements, I'll probably be able to get that up to at least 1000 points, if not 1250.
The Skeleton Horde 3: Undead Lord
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The model stands 75mm tall from base to the tip of the sword. The attached giant rock he's standing on helped with that lift. I mounted it all on a 40mm base, then added a bunch of skulls from my trusty Citadel Skulls box to fill in the space and make it more dynamic. That box of skulls is a gift that keeps on giving, but I think this might be the first time I've used it for basing—which was its intended purpose by Games Workshop.
I used some of the last of my "old" Agrax Earthshade as a wash for this figure, which is why it looks nicely blended instead of shiny and pooled.
Totaling everything up, I now have 45 units for the Undead Army. This puts them just shy of the Embers of Alexandria Cultists' 48 units. I get the feeling that the Undead are going to have reinforcements before too long, though.
- Skeleton Horde (45)
- Undead Lord
- Necromancer
- Champion (previously Commander)
- Hornblower
- Tetsubōne Standard Bearer
- Spears (16)
- Archers (12)
- Sword/Shields (4)
- Daggers (6)
- Dinosaur Skeleton
- Giant Skeleton
The Skeleton Horde 2: Skeletwo Bonegaloo
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These boney chaps look a little different than the old skeletons, mostly because Games Workshop heavily changed the formula for their "Agrax Earthshade" wash. It functions differently now, pooling heavily and looking shiny/wet. The eventual matte spray varnish should tamp down the shine.
I also painted up a necromancer, which is a Reaper Miniatures "Dreadmere Wight." Presumably, he's helping to summon and/or maintain this mob of skeletons. I've wanted to paint this miniature up for quite some time, but I couldn't settle on a paint scheme until I decided to lump him in with the skeletons. The brass, red, and brown is simple but effective, and the green skin (like the mummies I did recently) is good enough.



















