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Showing posts with the label Kitbashing

Supervillain: Big Burrow

Despite looking like a normal bunny mascot, Big Burrow is a powerful brawler. The mascot costume is built over a complex suit of powered armor, built and piloted by Rini Burroughs, a young Japanese-American tech genius.

These models are heavily kitbashed. I've made two versions of the miniature, since the steeply discounted Zombicide box came with two variations (the survivor version and the zombie version). The cleaner miniature is based on the normal model, and the battle-damaged suit is based on the zombified version.

This would be a good pair of minis for running a two-stage boss battle. 

The Skeleton Horde 8: Heavy Cavalrymen and Friend

Four more Skeleton Heavy Cavalry units join the other one I finished recently, completing the unit of five. They're painted in the same way as the first one. This batch includes (from left to right) another regular swordskeleton, the captain, the musician, and the banner-carrier.

With them, however, is a lone infantry skeleton. He's more dangerous than that would imply, however, because he's armed with an RPG-7 rocket launcher! Look out! When asked why such a creation exists, the only answer given was: "The rules state that the summoned skeleton can be equipped with any hand-held weapon." 

Supervillain: Drillman

Half man. Half drill. All Drillman.

A new box of Stargrave miniatures was recently released with what it calls "Automatons," though the figures are far more cyborg than the robots I originally expected from the name. My first thought upon seeing the drill arms on the sprue was that I could---nay, must---craft a gentleman with the right to bear drills. This guy is kitbashed from four sources:

  • Drill arms: Stargrave Automatons
  • Head: Stargrave Troopers 
  • Legs: Anvil Industry
  • Torso: Catachan Jungle Fighters Heavy Weapon Crew

As noted in the title, Drillman is set to be a supervillain. It feels like it would be difficult to be a hero with the "drill arms" powerset. He has a traditionally secondary-color costume of orange with green accents. With the bright orange sunglasses, it's a distinctly '80s vibe. This is very easily the kind of comic book character that the '80s would have created for a single issue, not to be seen again for decades.

(Note: No relation to the Mega Man robot Drill Man. That name has a space in it.)

Supervillains: Flameskull Gang and Drones

The Flameskulls are a gang of high-tech criminals that wear glowing, holographic skull masks. Among their many gadgets---and definitely the most famous---are their skull drones. These drones also project a hologram to appear like flying skulls, and they have built in weapons and electronic warfare capabilities. The mastermind of the gang is Gray Matter, seen here in her flying technochair, surrounded by a swarm of skull drones.

The five gangers are built primarily from Wargames Atlantic Cannon Fodder, except for the heads. Their skulls are from the Citadel Skulls box while the four Drone skulls are Wargames Atlantic (which are a little larger). I once again removed the front parts from the Cannon Fodder rifles to make them a reasonable size and remove the "bayoneted lasgun" vibe.

Gray Matter is another figure from the "Sentinels Tactics Miniatures: Minions" box; the character is listed as The Broker. Once again, it's soft PVC, and the sculpt isn't great. I stuck a giant's skull from the Citadel Skulls box onto the front to tie it into the gang's aesthetic. Then, I just drybrushed and washed most of the figure in greys to hide the doughy sculpt and imply that she's hidden in the shadows. It works well enough, but I'm not entirely pleased with the finished product. A series of mistakes led her to be placed on a tall spaceship stand, which I installed into a custom-designed 3D-printed base; it was a lot of very unnecessary frustration, but it did lead to the idea for the drone swarm surrounding her.

  • Skull and hands base: Vallejo Game Color Bonewhite (72.034)
  • Skull and hands glow: Citadel Technical Tesseract Glow 
  • Main basecoat: DecoArt Lamp (Ebony) Black (DAO67)
  • Drybrush: Vallejo Basalt Grey (70.869)
  • Light drybrush: Vallejo Stonewall Grey (72.049)
  • Wash on everything but the skull and hands: Vallejo Game Color Wash Black (73.201)

The bases, either flat or textured, had a base layer of Vallejo Heavy Violet (72.142), then a drybrush or stipple of FolkArt Imperial Red (4669).

The "drones" can also be used in D&D as undead Flameskulls, the namesake for the gang, or as floaty magic skulls in anything that uses my skeleton horde.

Supervillain: Braincase

With an oversized skull mask and a regular-sized chainsaw, Braincase is a fairly run-of-the-mill villain. Inspired by famous slasher movies and villains, this madman attempts to recreate the on-screen evil in the "real" world. Presumably, the heroes stop him before it goes too far.

The name, "braincase," just means the skull, but it's close enough to "headcase," which is defined as a "mentally unbalanced, unpredictable person, especially one who displays aggressive behavior." This is, in the broadest sense, a pun, or play on words.

One of the reasons Braincase isn't a top-tier villain is that he's not particularly distinctive. He's got a red hoodie, a skull mask, some nice sneakers, and that's pretty much it. He's probably more of an ambush hunter than an actual fighter, too.

The model is built primarily from the Male Survivor sprue of the Project Z game, but the normal head options were ignored, replaced for a skull from the Citadel Skulls box (much like the Devil Mayfair). Not much else to say here. I didn't have an orange I liked for the chainsaw, so I mixed (far too much) Vallejo Bloody Red and Sun Yellow to get the right shade.

Yakra the Dwarf

As a late Christmas present for a friend, I customized and painted up this delightful miniature. This is a version of Yakra (the Dwarf) from when he was a character in a D&D campaign some decade and a half ago. As you can see, Yakra has a one-eyed mindflayer head on top of his helmet, a decomposing red dragon upper jaw on his pauldron, and two spiked shields. He's amazing.

The base miniature is "Borin Ironbrow, Dwarf Fighter" from Reaper Miniatures. The right-hand shield is a Skaven shield, with pairs of spikes clipped off of old Skaven spears. The mindflayer head is an alien head from a Stargrave sprue, chopped in half and extended with green stuff. The dragon head is some skull from... a box of skulls, which was extended with green stuff; the horns are the tips of Skaven tails. There's a surprisingly large amount of Skaven on this model.

Villainous Thugs 3: Dream Warriors

You can never have too many generic thugs, and Gingerbread has rung in the new year by recruiting a few more dastardly goons to her criminal empire. These are painted in the same basic colors as the previous generic thugs, though this grey has a slightly greenish hue (Vallejo "German C. Extra Dark Green").

This batch also adds another special lieutenant, Mr. Mistletoe, with a heavy anti-superhero weapon. The missile weapon Mistletoe is towing appears to be an AT4 (from a Project Z sprue). According to Wikipedia, "the AT4 is a Swedish 84 mm unguided, man-portable, disposable, shoulder-fired recoilless anti-tank weapon." Technically, it's a recoilless rifle and not a missile launcher, but honestly, I'm just going to call it a rocket launcher.

So, this brings Gingerbread's gang up to 13 members:

  • Gingerbread
  • Mr. Holly (Light machine gun)
  • Mr. Mistletoe (Rocket launcher)
  • 5x Flatcap Thugs (Pistol)
  • 5x Fedora Thugs (SMG)

That seems like a decent-enough criminal organization for a supervillain. (This does now outnumber the next-largest specifically supercriminal group, Redcoat's gang, which has a total of 11 members.)

Tanker: Impa TAV Tankette, KGJ-7 Tankette, and Tank Crew Ⓣ

Here are two more tankettes that I've designed for Tanker, representing common designs from two more of the fictional nations of the game world.

On the left is the Impa TAV (tracked assault vehicle). Hailing from a heavily-industrialized nation, it is well-armored, can be heavily armed, and has some bells and whistles that other basic tankettes may not. However, unlike the Steed and KGJ, it lacks a turret. Well-engineered and beloved by its crews, this lack of a turret means that getting fully-tracked or otherwise immobilized renders the Impa TAV nearly defenseless. This tankette can equip a machine gun, a heavy rifle, a light cannon, or even a medium cannon (the only tankette to be able to do so).

On the right is the KGJ-7. In many ways, it sits at the opposite end of the spectrum from the Impa TAV. Cheap and mass-produced, it does not have any bells or whistles, simply meant to do its job reasonably efficiently. However, unlike most tankettes that can only fit two crewmembers, the large KGJ-7 has three; it's still cramped, but if a crewmember becomes a casualty, the other crewmembers are cross-trained to take their place. The KGJ-7 is also remarkably tough; their simple, rugged design and redundant systems can sometimes survive damage that would cripple other tankettes. This tankette's turret can equip a machine gun, a heavy rifle, or a light cannon, or it can go weaponless with a recon hatch.

In addition to the tankettes, which I designed, I also kitbashed two tank crewmembers (Ⓣ) from plastic kits. The main bodies are Wargames Atlantic French Resistance, the heads are WA Cannon Fodder, and the arms and revolvers are either WA French Resistance, WA Napoleonic British Rifleman, or Warlord Games WWII SAS. The colors are primarily Ceramcoat Burnt Umber (02025), lightened with FolkArt Coffee Bean (881), and Vallejo Heavy Blue (72.143), along with a Nuln Oil wash.

With several tankettes to choose from and a pair of crewmen, I finally have an actual, finished unit for Tanker. I should probably work on getting some infantry squads put together.

Belospian with Derby

Here's another standalone scifi alien, which I'm calling a Belospian. The base parts are from Stargrave kits, so that's where the head, body, and arms come from. I clipped two of the tentacles off of the head to go with a two-tentacle look, just for something different. The derby hat is from a Dead Man's Hand sprue, and I clipped off the top of the head to make it work. The synth-fur collar is built from one off the Wargames Atlantic Einherjar sprue, but I significantly expanded it and filled in some gaps with green stuff; I'm happy with how that turned out.

I don't really have any plan for this model, but the wrench implies mechanical skills and the dapper chapeau implies people skills. Maybe a high-skill character to even out the little pistol? Maybe just a memorable NPC. In any case, I'm happy with how she turned out, but I doubt I'll be putting together any more Belospians any time soon.

BurnA.R.D.

Here is another one of my FDM-printed miniatures (or mostly 3D printed, at any rate). I've previously posted some of these guys here and here. Again, this was a free STL file on Thingiverse called "The Fridge" by Skellify. It's amazing. Of course, this one has a slightly different left arm, what with a giant flamethrower cribbed from an unused part of the "IMEF Bulldog I" from Reaper Miniatures that I built here.

I think I'm going to call this model of robot the A.R.D., or "Automatic Roughneck Drone." Is this just so I can call this specific figure BurnARD? Yes. Yes, it is. But I think the name is pretty nice.

Have you seen this mech before? You might not have recognized him because of the red arm.

Turnip28: 12th Geosmin Marsh Patrol Regiment (Brutes)

Here are the six Brutes for my Turnip force. They're beefy fellows kitted out for melee combat. The figures are primarily built from Perry Agincourt knights, but they have a few interesting arms and other bits thrown in for visual interest. They also have the greenstuff snouts like the rest of the 12th GMPR, but these are metallic, so presumably part of their helmets.

Only seven models left to finish off this little army. (It's 50/50 that they'll ever get done.)

Turnip28: 12th Geosmin Marsh Patrol Regiment (Rootlings)

Here are six more models to join my Turnip28 force. These are Rootlings, horrid little planty beasties.

Originally, I sculpted little turnipy plant people out of greenstuff, but the end result was despairingly bad, so I turned to kitbashing. The rootlings are built from Reaper Bones kobolds from the Bones 4 Kickstarter. The leaves and flytrap on the rootlings' heads are from a two-decade-old box of Catachan Jungle Fighters. I cut off the horns on each kobold head, drilled a hole in the center, and glued in the base of the plants. The leaves and final drybrush coat are Vallejo "Goblin Green."

These guys aren't great, but they're both interesting and "good enough" so I'm happy to move on.

Turnip28: 12th Geosmin Marsh Patrol Regiment

I love the look and flavor of the game Turnip28, so I painted up a few test pieces in that style. They turned out really well, and it was a fun project. Say hello to the first recruits of the mud-caked 12th Geosmin Marsh Patrol Regiment.

The six figures with rifles are half a unit of Fodder. They're the basic line unit. These guys are made from Wargames Atlantic Napoleonic British Riflemen. I used green stuff to make their weird, leathery bag masks. They have tufts on their back, which got a shade wash to matte them down.

The other two models are what I'm going to be using as Toadies, which are kind of like the lieutenants in the game. The one on stilts was a test for a kind of unit called "Lopers," who are drunkards on stilts. However, it was a complicated little kitbash, so he's just a one-off now. I even tried to do a little "object source lighting" from the lantern. The shorter guy with the 12th GMPR flag is an armored fellow from the command sprue of a Landsknecht box. The flag is paper.

Here's the list of paints that I used on the 12th GMPR models in the general order that I used them:

  • DecoArt Americana "Lamp (Ebony) Black
  • Vallejo Game Extra Opaque "Heavy Green" (72.146)
  • Vallejo Game Extra Opaque "Heavy Goldbrown" (72.151
  • Craftsmart "Expresso" (Applied extra goopy for the leather)
  • Vallejo Game Color "Beasty Brown" (72.043) (For the straps and such)
  • Vallejo Game Extra Opaque "Heavy Sienna" (72.154) (For the wood)
  • Vallejo Model Color "Oily Steel" (70.865) (For the metal)
  • Vallejo Game Extra Opaque "Heavy Warmgrey" (72.148) (For the skin)
  • Vallejo Game Color "Bonewhite" (72.034)
  • Citadel Colour "Agrax Earthshade"

And here's the basing stuff:

  • Vallejo Diorama FX Earth Texture "Dark Earth" (26.218)
  • Vallejo Diorama FX Thick Mud "European Mud" (26.807)
  • FolkArt Matte "Coffee Bean" (940) (On the dark earth)
  • Vallejo Game Color "Goblin Green" (72.030) (Lightly, on the mud)
  • FolkArt Matte "Coffee Latte" (2559) (Drybrush)
  • Vallejo Game Color "Bonewhite" (72.034) (Light drybrush on the dark earth)
  • Mod Podge (CS11301) (To make the mud shiny and wet-looking)

Supervillain: Fiasco (and the Fiasconauts)

Super-powered criminal Fiasco is a mid-level gang leader. While he has some super-strength and durability, his real powers are his inability to feel pain and his incredible regeneration (though the fact that teeth, nails, and hair take much longer to regenerate often leaves him without teeth, nails, and hair). His crew, the Fiasconauts, share his fashion sense but—thankfully—not his powers.

The model used for Fiasco is a regular zombie from the Zombicide "Walk of the Dead 2" box. The posture really sold me on the character, and there's nothing too overtly zombie-ish about it. With this paint job, he looks a bit beat-up (appropriately), but basically human.

The two Fiasconauts are Wargames Atlantic French Resistance (like many of my henchmen these days), armed with Warlord Games Project Z arms (my go-to source for modern weapons for these bodies). The heads are from the Wargames Atlantic British Riflemen box. I went back and forth on the domino masks, but I like leaning into the whole "comic book" fashion sense.

Prisoners and a Warden

Inspired by a new RPG ruleset I'm messing around with, this is four conscripted prisoners and the warden that keeps them in line. While most Tier 3 units (the weakest kind of units) come in groups of three, prisoners specifically come in four. Their options are more limited than other units (such as only using melee weapons in this case), but they make up for the lack of quality with quantity.

The figures are primed black, then painted with a base of Heavy Brown. The orange is a mixture of Vallejo Orange Fire, Heavy Orange, and Craftsmart Dark Orange. This orange is washed with Agrax Earthshade. After this, the main grey detailing (and the warden's uniform) is painted Basalt Grey. The weapon haft is Luftwaffe Uniform WWII. The blades, shotgun, and warden's helmet are Heavy Charcoal (simulating carbon fiber materials). Wash with Nuln Oil on the non-orange parts. Serves five.

This warden is entirely made from Anvil Industry pieces. The prisoners are a bit more diverse. The main bodies are Wargames Atlantic Cannon Fodder. The arms and weapons (bardiches!) are from Perry Miniatures Agincourt French Infantry. The heads are from that Warlord Games WWII British Paratrooper sprue, but I think they're big Polish airborne berets. Taken altogether, I think it makes a pretty good science fiction prisoner conscript uniform.

So this is 1.5 points of an approximately 3 point squad for one player. I enjoy the concept of each player controlling several "units" in an RPG, but I'll need to see how it plays out.

The Skeleton Horde 6: The Corpse Cart

This bone wagon is a bit out of left field, but I think it's pretty cool. I saw that Vampire Counts armies in Warhammer: The Old World can field a unit called a Corpse Cart. What an inspiration! While my version looks nothing like the official model, it's a fun kitbash.

The parts for this little chariot come from all over. The cart itself is a Reaper Miniatures Pig and Cart. I've previously posted the pig. The cart came filled with molded-in vegetables like pumpkins and such. I put a bunch of bone bits over them from the Wargames Atlantic Skeleton Infantry sprue and the Citadel Skulls box. The wizard himself is largely Wargames Atlantic, but the hat and hourglass are from the Frostgrave Wizard II sprue. The left arm is from the Frostgrave Cultist sprue. The wizard is rising from the pile of bones like he's a part of it, perhaps suggesting a regenerative ability. The skeletal horse is from the brand new Wargames Atlantic Skeleton Cavalry box. Finally, I printed the base on my 3D printer. It's 50 mm by 100 mm to match the size of the Corpse Cart in Warhammer. That's a hefty kitbash!

The Skeleton Horde is now 54 models.

Corporate Security 4: Riot Guards

Back in 2022, I put together a few squads of sci-fi corporate security forces. I also assembled and started these three soldiers—armed with axes, shields, and pistols—but they languished, forgotten, on the shelf since then. Well, languish no more, corporate riot guards!

The bodies are Stargrave Troopers, the arms are Frostgrave Cultists, the helmet heads are Wargames Atlantic Cannon Fodder, and the Rudulian head and the shields are Anvil Industry. That's a lot of sources.

This force is good to have for sci-fi or even modern RPG games. In Stargrave, they could be run as a crew with Tekker Captain (Grenadier), Veteran First Mate (Rudulian with Shield), Gunner, Sniper, Trooper x3, Recruit x2, and Chiseler/Hacker (Setla with pistol). Maybe I'll add one more model so that they're a perfect fit for a 4x4 storage tray, but currently there are 15 members of corporate security:

  • Sergeant
  • Trooper (5)
  • Agent (3)
  • Gunner
  • Sniper
  • Hazard Trooper
  • Riot Guard (3)

The Skeleton Horde 3: Undead Lord

Every army needs a commander, and now the Skeleton Horde has its own imposing Lord. This fellow is a Reaper Miniatures "Khanag the Slayer" from the Bones 4 Kickstarter. I swapped out the head (which was originally a bit goofy) for one of the Wargames Atlantic skeleton heads since the plumed helmet would both look better and fit better with the rest of the army. In terms of leadership, this Lord replaces the Skeleton Commander (shown above for scale) as the undead entity in charge of the warband. It's been said that the Lord looks born to lead, but it's a nature vs. nurture thing; was he truly born to lead, or did a necromancer just raise him right?

The model stands 75mm tall from base to the tip of the sword. The attached giant rock he's standing on helped with that lift. I mounted it all on a 40mm base, then added a bunch of skulls from my trusty Citadel Skulls box to fill in the space and make it more dynamic. That box of skulls is a gift that keeps on giving, but I think this might be the first time I've used it for basingwhich was its intended purpose by Games Workshop.

I used some of the last of my "old" Agrax Earthshade as a wash for this figure, which is why it looks nicely blended instead of shiny and pooled.

Totaling everything up, I now have 45 units for the Undead Army. This puts them just shy of the Embers of Alexandria Cultists' 48 units. I get the feeling that the Undead are going to have reinforcements before too long, though.

  • Skeleton Horde (45)
    • Undead Lord
    • Necromancer
    • Champion (previously Commander)
    • Hornblower
    • Tetsubōne Standard Bearer
    • Spears (16)
    • Archers (12)
    • Sword/Shields (4)
    • Daggers (6)
    • Dinosaur Skeleton
    • Giant Skeleton

Supervillain: Publius

John Quentin Paine was a patriotic young man who always dreamed of serving his country. As he approached his high school graduation, a natural mutation manifested and John discovered that he could teleport to anywhere that he could see. John applied to join the armed forces, and as soon as he demonstrated his powers, he was accepted into a special government program for supers. After extensive training, he ended up on the government-sponsored superteam the Bright Stars with the alias Publius.

Publius became quite a spy over his career, but in 1995, the team undertook a covert mission to intervene in the Yugoslav Wars and all five members of the Bright Stars were either captured or killed. Agent Publius was kept sedated by his captors until he was moved by the leader of Gorskaland, Lord Auctoritas, to a secret prison in his country. Publius was kept prisoner in a windowless cell for eight years as Auctoritas' scientists took his blood and did other tests to try and determine how to replicate his abilities. The United States never mounted any rescue operations and denied that the operation ever took place, claiming that the Bright Stars were killed by an ambush during a humanitarian mission.

In 2003, a lapse in security protocols allowed Publius to escape his cell. Leaving a trail of death in his wake, he managed to escape the Gorskan facility, and then the country. Feeling betrayed, Publius refused to return to government service and became a free agent. With his teleportation abilities, he became the ultimate getaway driver, able to teleport up to two others at a time as far as he could see, and chaining teleports together to moves miles in moments. As a mercenary, his skills are highly sought by criminals, governments, and rich individuals, and he commands a high price for his expertise.

Side note: Publius can also teleport through live video, but even a brief broadcast delay prevents him from using the stream to teleport.

So, the model: This is a Stargrave Scavenger body and arms, with an Anvil Industry head and a set of binoculars (and hand) from a Warlord Games Bolt Action British Airborne sprue. Under his brown leather longcoat is at least a hint of his old superhero costume in red, white, and blue.

Aliens: Infected Human

Has anyone seen Crewman Smith? He's been gone for--oh my stars! That's him! He's been turned into some kind of horrible alien-human hybrid! Noooooo!

The arms/claws are Wargames Atlantic Harvesters. The melty head is what I think is supposed to be an alien egg, also from the Harvesters sprue. The jumpsuit body is from the Wargames Atlantic Cannon Fodder.

The jumpsuit is painted a base of Vallejo Extra Opaque Heavy Charcoal (72.155). The gray portions are Vallejo Basalt Grey (70.869), and there is some lighter gray on the zipper and other highlights with Ceramcoat Rain Grey (02543). This is also a test of this scheme for some planned scifi survivors.