Supervillain: The Draugr

Here we have two versions of The Draugr, both on foot and riding in his Gorva mechsuit. It isn't often that I make two miniatures for the same character (various The Wardens notwithstanding), but I wanted armored and less-armored versions of this guy, either for different difficulties or to allow for a two-stage battle.

Draugr, Val Wyman, is a tough-as-nails supermercenary. Apart from tactical and combat skills developed as a special operations soldier, he also has the power of runic magic, stolen from his brother. Beyond merely enhancing his weapons and abilities, the energy of the runes powers his mechsuit, the Gorva. (The Gorva heavy battle armor was previously mothballed since its energy requirements were impossible for the designers to meet.)

I really love the way these miniatures came out. Both use the same head from Wargames Atlantic Einherjar sprues. It's a tech-viking look that's pretty hard to find. The Gorva mechsuit is a plastic "IMEF Bulldog I" from Reaper Miniatures. The on-foot version is a Stargrave body with Einherjar arms and shield. The carbine on his back is from Anvil Industry. The paint scheme wouldn't look out of place with my Stargrave crew, so he could serve as a Veteran captain or first mate.

The bases are painted up like roads, though the mechsuit has clearly already destroyed a lot of stuff. There's also a bike lane on the mechsuit's road, because I thought it would look interesting.

Draugr is not a street-level villain like most of the ones I've done up recently. He's definitely a medium to heavy-weight. If someone can afford his services, he'll get the job donetop tier heroic intervention notwithstanding.

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