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Showing posts from July, 2023

Supervillain: Snake Eyes

No, not Snake Eyes the G.I. Joe character. This fellow is a dice-themed villain whose name comes from a roll of double ones on a pair of dice. He's an older character of mine, and this is a reasonable approximation (though he was originally green/white instead of orange/white).

The body is Wargames Atlantic Cannon Fodder, the head is Warlord Games Project Z Male Survivor, and the arms are Warlord Games Project Z Spec Ops. The dice are about 5 mm, and they come from old Wizkids Pirates (constructable card game) packs. I don't think this figure is top-tier work, but it looks good enough for tabletop use and it has a neat, unique theme.

Superhero: Tempest

As the superhero known as Tempest, Abigail Guthrie has flight and wind powers. (Wind powers only make sense until you think about them. How are the winds generated? Manipulation of temperature and pressure? Don't think about it. Wind powers. They just work.)

The miniature uses a Stargrave female body with Frostgrave Wizard II head and arms. I used the head with the hair whipping to represent the winds swirling around; I angled it with the body to make it seem like she's holding herself against a strong gale while conjuring her powers. The color scheme is green with a dark gray-green. It sort of makes her look like a Green Lantern.

Alien Horde 4: Big and Small Harvesters

Here are two more of the large Harvesters (with their legs on the right way around this time) and two small Harvesters. I need to reiterate, this set of miniatures looks very nice, but they are awful to actually work with. I clipped off the tips of the large Harvesters' claws and they did attach to the base more easily. The small Harvesters come as a single piece, and they are just the wrong size to fit on a 25mm base. They look like they're kind of crawling, but unless you prop them up, they're at a weird angle. I attached them to some tiny beads to get them up off the ground a bit.

As another interesting development, I used my 3D printer to make the 50mm bases for these models. They turned out usable, but I need to dial in the system a bit before I print any more. Still, much cheaper than buying bases.

Supervillain: Dr. Chimera

It sure would be swell if all these aliens I've been making could fight superheroes. That sounds like a job for... a bridge miniature! Enter Dr. Chimera. The aliens can be controlled by this epic miniature lady, either in a superhero scenario or a scifi scenario.

Dr. Chiyo Kimura (because Kimura looks/sounds vaguely similar to Chimera) is a well-intentioned extremist. Born August 6, 1936, Chiyo Kimura (Ph.D., M.D.) has seen first-hand the damage that humanity is capable of doing to itself and its homeworld. When humanity wipes itself out (whether by war, damaging the environment, or scientific accident), Dr. Chimera and her creations will survive and adapt. She will see to it that humanity survives, even if its form is completely different than it is now. She sees herself as an ignored harbinger, and she believes this justifies doing what she does; the rest of the world is short-sighted and self-destructive.

Dr. Chimera is immensely intelligent and resilient, can shapeshift to suit her needs, can regenerate, and explicitly cannot be killed by any known means. She also has minor psychic abilities, the most notable of which is a kind of hive mind with her biological creations. All of these powers are self-developed by altering her own genetic code based on collected (largely stolen) samples.

The miniature's main body and head are from Stargrave parts while the alien legs emerging from her back are from the Wargames Atlantic Harvesters box. The alien legs are in the same colors as my growing alien horde to tie this miniature in with them. The body goes with a white and green color scheme with a Nuln Oil wash (instead of the Agrax Earthshade) to make the two sections noticeably different.

This is one of my favorite figures that I've done this year and is a great example of what can happen when a weird kitbash goes well. Figure of the Year Nominee!

Alien Horde 3: Harvester

This is my test piece from the Wargames Atlantic Harvesters box. This set is going to make up the main bulk of my aliens. The paint scheme is the same as the Rock Worms and the Tyranid spores; they're all in this together.

These figures have great detail, but they're really fiddly to build. Also, gluing them to a base is a nightmare, since they stand on tiny claw points. There's hardly anything for the glue to adhere to! I'm probably going to try snipping off the tips so there's more surface area going forward. Also, I think I put the back legs on his front and vice versa; this figure is going to be a bit taller than his peers.

After trying a few base sizes, it looks like these creatures need a 50mm base to have any posing options.

I'm happy with how this creature turned out and will definitely make more soon.

Alien Horde 2: Tyranid Spore Mines and Spawners

These figures are a blast from the past. The Battle for Macragge box was a starter set for the fourth edition of Warhammer 40k. It released in 2004, but I picked up a copy in England in 2006. These were basically some of my first miniatures. Some 17 years later, I've finally painted them up as part of a larger project to build an army of aliens. Here's what we've got:

  • Large Spawner
  • Small Spawner (3)
  • Spore Mine - Frag (4)
  • Spore Mine - Gas (2)
  • Spore Mine - Acid (2)

This is basically the same color scheme that I used for the Rock Worms, but I didn't write it down then, so I can't be absolutely sure. For future reference, I'm writing it down now:

  • Carapace: FolkArt Coffee Brown (940), FolkArt Real Brown (231), FolkArt Coffee Latte (2559)
  • Fleshy Bits: Ceramcoat Dark Foliage Green (02535), Ceramcoat Medium Foliage Green (02536)
  • Drybrush: Vallejo Game Extra Opaque Heavy Ochre (72.150)
  • Bone/Accent: Vallejo Game Color Bonewhite (72.034)
  • Wash: Citadel Agrax Earthshade

The basing material is Vallejo "Dark Earth" Earth Texture (26.218), which is about 1/7 the price of Citadel basing stuff like Stirland Battlemire (about $2 per oz compared to $14 per oz). I prefer Battlemire in general, but this looks nice and is just so much more economical.

Twinhammer Part 1: Exterior Shell

So, now that I have a 3D printer, I've been 3D printing! The exterior of this spaceship has taken about two months to print. It's primarily two Hammerhead modules from 2nd Dynasty which have been extensively customized.

I only have the exterior finished so far, but I'll get to printing the interior soon. Hopefully by the end of the year it will all be printed... and then I have to figure out how to paint this 24" monstrosity!



Villainous Thugs 2: Return of the Thugs

Adding to my collection of thugs are three new old-school gangsters. This batch includes another flat cap fellow with a pistol (a broomhandle Mauser C96, no less!), another fedora fellow with a SMG (the classic M3 SMG, also known as the "grease gun"), and a new type of thug: red bowler hat guy with a Bren light machine gun! Even gangsters need some support weapons, especially if they're going up against superheroes.

Once again, they're painted up in a drab color scheme so that they don't really stand out. Each has at least some Gingerbread-style dappled brown, so they all fit together cohesively. The weapons are incredibly dated, but hopefully that just lends them a nostalgic charm. Also, they can be perfectly slotted in for pulp games.

This brings our little gang up to seven members:

  • Pistol thug x3
  • SMG thug x3
  • LMG thug x1

Supervillain: Sergeant Orc

Sergeant Orc has arrived in the city to commit crimes! Back in World War II, Sergeant Luca Porchia of the United States Marines was chosen as the subject for an Allied supersoldier program. While the experiment successfully gave Luca super strength and nigh-invulnerability, it also turned him into a hulking, violent, green monster. After he was deemed uncontrollable on the battlefield, Luca (now known as Sergeant Orc) was frozen⁠—against his will⁠—until such time as his condition could be cured. No cure was forthcoming, and after several decades, the quest to help Luca was abandoned and his cryogenic pod was quietly ignored. In 2011, Luca was discovered by Anachronist thieves as they raided his storage facility. Freed, Luca felt betrayed and began to cause destruction with the Anachronists, sometimes selling his services to the highest bidder.

There are a lot of greens on this model.

  • Skin: Ceramcoat Dark Foliage Green, Ceramcoat Medium Foliage Green
  • Cloth: Vallejo Game Extra Opaque Heavy Grey (72.145) (which is green.)
  • Armor: Vallejo Model Color "Panzer Series" German C. Extra Dark Green (70.896)
  • Accents: Vallejo Extra Opaque Heavy Sienna (72.154), Vallejo Extra Opaque Heavy Red (72.141), Vallejo Model Color Gunmetal Grey (70.863)
  • Wash--Cloth and Skin: Citadel Agrax Earthshade (old matte formula)
  • Wash--Armor and Accents: Citadel Nuln Oil

The model is from the Wargames Atlantic Landsknecht Ogres box (making it the fourth I've made from that box), but this does mean that even with the helmet and armor, he still has Landsknecht pants. Thankfully, as I was writing his backstory, I remembered the Anachonists and their love for Landsknecht costumes, so there's some decent reason "in universe" for the fashion choice.

In addition to his modern supervillainy, the Sergeant could also be used in pulp WWII games in a more heroic role.

Bloodborne Blood-Starved Beast and Hooded Beast

These two pieces are from the Bloodborne board game, and they were painted up on a whim. They're mostly drybrushed, so they were very quick. I used Ceramcoat Brick Red instead of my normal Vallejo red so that they're a bit more desaturated.

These could stand in for any number of monsters like werewolves, or they could be used for a two-stage boss battle with the little one turning into the big one.