Setla Aliens
Two new figures have joined my collection of little blue aliens. Since I don't like referring to them as little blue aliens each time, I've decided to call their species "Setla." I even worked up some basic rules for the Setla in Dungeons and Dragons (5e), which can be found at the bottom of this post.
These two are both pretty different from their comrades. The one on the left has a head swap from a sprue of Freeborn Domari (from Warlord Games' Beyond the Gates of Antares line). I wanted to have a head from somewhere else so that I could use the head from that model on the other one featured today, but more on that one later. So, with the hood, the eyepiece, and a careful removal of the nose, along with a paintjob that fit with the others, the head is indistinguishable at a glance from any of the other setlan faces. I'm pretty proud of that one. The outfit is the normal jumpsuit, but without exposed hands. It's painted in a yellowish desert camouflage. There's also a brown backpack. I'm thinking this figure is wearing some kind of protective gear, like a Fremen stillsuit.
The other character I'm going to call Tilly because they look like a Tilly. The body was originally a little girl from the Warlord Games' Project Z zombie game, but with the addition of stillsuit guy's original head, Tilly's the perfect size for a Setla. I don't know where they found the frilly purple dress, but they decided to ditch the jumpsuits favored by their species in exchange for a unique look. Tilly also has a scoped magnum, just in case anyone takes issue with the hemline being above the knee.As noted at the beginning of the post, I wrote up basic stats for the Setla, subject to change.
Setla
The diminutive, blue-skinned Setla are some of the galaxy’s most persistent survivors. Possessing an unparalleled genetic malleability, within a generation, a colony of Setla can adapt to almost any environment. While they originated from a tumultuous, high-gravity homeworld, Setla are now commonly found across the galaxy.
Setla Traits
Your setla character has an assortment of inborn abilities, part and parcel of setlan nature.
- Ability Score Increase: Your Constitution score increases by 2.
- Age: Setla reach adulthood around the age of ten, when their biology stabilizes. On average, they live around 45 years.
- Alignment: Setla tend toward no particular Alignment. Their moral outlook is as adaptable and varied as they are.
- Size: Setla stand between 3 and 4 feet tall and average about 70 pounds. Your size is Small.
- Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing Heavy Armor.
- Natural Survivor: Whenever you make an Wisdom (Survival) check related to finding food, water, or shelter, you are considered proficient in the Survival skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.
- Gravitational Resilience: You can tolerate gravity up to 3g without any additional protection. If you wear a gravsuit, you can tolerate up to 5g. Your speed is not reduced by gravity up to what you can tolerate.
- Selfsealant: You can hold your breath for a number of minutes equal to 2 + double your constitution modifier (minimum of 1 minute). You can also survive in a vacuum for this duration. After this duration ends, you begin suffocating and/or depressurizing as normal.
- Languages: You can speak, read, and write Common and Setlan.
Setla Subraces
Coldworlder
As a Coldworlder, you have adapted to frigid climates and possess a cold logic.
- Ability Score Increase: Your Intelligence score increases by 1.
- Coldworlder's Resilience: You have Resistance to cold damage. You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Hotworlder
As a Hotworlder, you have adapted to blistering worlds with the wits to survive them.
- Ability Score Increase: Your Wisdom score increases by 1.
- Hotworlder's Resilience: You have Resistance to fire damage. You can tolerate temperatures as high as 150 degrees Fahrenheit without any additional protection. With protective gear, you can tolerate temperatures as high as 211 degrees Fahrenheit.
Traveler
As a Traveler, you have been exposed to many different cultures, and the diseases they carry.
- Ability Score Increase: Your Charisma score increases by 1.
- Traveler's Resilience: You have advantage on Saving Throws against poison and disease, and you have Resistance against poison damage.
- Extra Languages: You can speak, read, and write two extra languages of your choice.
Waterworlder
As a Waterworlder, you have adapted to living life underwater.
- Ability Score Increase: Your Dexterity score increases by 1.
- Amphibious: You can breathe air and water.
- Swim Speed: You have a swimming speed of 25 feet.
Tilly covers the mercenary (provided for scale) while he's distracted. |
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