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Showing posts from November, 2023

Troll

This is a troll. Specifically, it's the Reaper Miniatures Cave Troll. It's a pretty straightforward figure, mostly just a basecoat of green (actually Vallejo Heavy Grey 72.145) with some other greens and light beige drybrushing. That's some kind of jaw bone he's wielding.

His base is an oval about two inches by one inch. His size category is large.

Troll, troll, troll.

Troll.

Supervillain: Grenadehead

Bear with me on this one.

Grenadehead is a fairly normal Human woman who—inexplicably—has a grenade for a head. She's a scrappy fighter who can see, hear, smell, and somehow talk, even though she lacks the common head-mounted sensory organs needed for these tasks. She also doesn't need to eat or breathe, which are plusses. Aside from this, her only real superpower is the fact that if she either dies or pulls the pin from her head then she explodes. A little while later, she reappears somewhere within a few miles no worse for wear.

When pressed about her powers, Grenadehead's only explanation is that she got really drunk one night with an equally drunk minor deity and when she woke up the next morning, boom, Grenadehead.

The grenade is from the Wargames Atlantic Landsknecht Ogre set. When I realized it was basically head-sized, I threw the rest of the figure together. The body is Stargrave crew, the pointing arm is from the Wargames Atlantic Ooh Rah, and the baseball bat arm is from The Warlord Games Project Z survivors.

Grenadehead.

Third Company: Blackjack, Rifleman, Archer

Three more mechwarriors have joined the Third Company. These are all the third model of each type of mech that I own; that's really the only requirement for joining the Third Company at this point; they're the leftovers.

  • Blackjack (45 tons, BV 1011)
  • Rifleman (60 tons, BV 1039)
  • Archer (70 tons, BV 1338)

Third Company
Total tons: 315
Total BV: 6187

Supervillain: Harvest

Harvest is a spooky, B/C-tier supervillain with a big ole' scythe. That's all the backstory I have for this one, but that's good enough.

The figure is from the Bloodborne Board Game and represents a Hunter wielding the Burial Blade trick weapon. Like most CMON figures, it's a little undersized and its features are a little mushy. While it's on the small side compared to some other 28mm figures, it's close enough for most uses.

This model could also be used as a slasher in a horror game, like the mechanic. Not a game genre that has a lot of rulesets available, but it probably wouldn't be hard to whip up a simple set of rules.

Note: There was apparently a DC supervillain named Harvest who operated between 2012 and 2018. This is a coincidence.

Nightmare Spiders

Five demonic spiders, which I'm calling Nightmare Spiders. They're dark blue and purple, with a very light grey drybrush to bring out the details. I painted the bases a plain black because trying to put basing material on them would have been terrible.

These are from the Bloodborne Board Game. They came in the "Blood Moon Box" of extras unlocked during the Kickstarter. The large figure is called the "Large Nightmare Apostle" and serves as a boss, while the smaller ones are merely "Small Nightmare Apostles."

These critters have too many legs to be arachnids, right? They have 12 legs each. I think they still count for arachnophobia, though.

Outpost Crew

Here are four crewmembers for a scifi mining outpost. I have a scenario in mind for a game, and these are some of the primary NPCs.

The captain (What do you call the person in charge of an outpost?) is an older gentleman with a datapad and a charge pistol. I don't often use bright colors on weapons, but this one has a nice industrial look that distinguishes it from normal guns.

The security chief is a tough-looking lady with a beret and a carbine. She's the toughest remaining member of the crew, and it's her job to keep the others safe.

The technician with the cybernetic arm has a stubby SMG in one hand and a remote controller in the other. He's wearing a sweet ushanka.

Finally, another technician. She's frightened, unarmed, and in an awkward position, as she was hiding behind a stack of crates. Not a usual look for figures I paint up, but it follows the narrative.

Three of these (captain and both technicians) are using Wargames Atlantic Cannon Fodder bodies, which make for good jumpsuits. The security chief's body and all of the arms are from Stargrave sets. The scared technician and security chief have Stargrave heads, while the captain is from a renaissance set, and the ushanka head is from a Russian WWII set.

The jumpsuit is painted a base of Vallejo Extra Opaque Heavy Charcoal (72.155). The gray portions are Vallejo Basalt Grey (70.869), and there is some lighter gray on the zipper and other highlights with Ceramcoat Rain Grey (02543).

Embers of Alexandria (Part Six): The Crimson Herald

This is a leader of the evil cult known as the Embers of Alexandria. Twisted and mutated from some unknowable power, he reads eldritch spells from an ancient book.

This model is from Reaper Miniatures, and it is known as The Crimson Herald (03787). It came with the Dreadmere Expansion of the Reaper Bones 4 Kickstarter.

The colors are the normal Embers colors, mostly starting with a layer of Vallejo dense extra opaque paints. The base is a 40mm poker chip.

Graveyard Walls

Here are eight wall pieces to act as movement blockers (though only two are pictured). They're the same set as the ones I used in Skeletonland, and they come from Reaper Miniatures. I'm counting these as Mordheim terrain, for what little good it'll do my total.

  • 3 Small pieces: 2" x 0.5 in" (3 in²)
  • 4 Long pieces: 4" x 0.5 in" (8 in²)
  • 1 Gate piece: 4" x 0.5 in" (2 in²)

Total Wall Pieces: 13 in²

Total Mordheim terrain: 135.56 in²

As noted in a previous post, I'm eventually aiming for 576 in² of terrain to have a quarter of a 4' x 4' board covered. 135.56/576 = 23.5%.