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Showing posts from March, 2020

Supervillain: Nox

Can they be considered "leftover" parts if they're used before the project they were bought for? This is Nox, a supervillain I kitbashed together from a whole bunch of different sources. As of the time of writing, he's the most recent model I've painted.

The color scheme here is pretty basic. We have military-esque earth-tones for the pants, boots, body armor, and backpack. The main tunic is orange, which pops, and while it's bright, it's used relatively sparingly and doesn't really overwhelm the other colors. The face is a mix of peach flesh and sage green (though it does lean towards green), representing a virulent pall over his skin. His hair is green, which does make him look kind of Jokerish (specially with the widow's peak), but I think it turned out nicely.

Here's what the miniature is made out of:
  • Torso: Anvil Industries PMC Armor
  • Legs: Games Workshop Cadian Shock Troops
  • Head: Frostgrave Cultists
  • Arms and Left Hand: Frostgrave Soldiers
  • Right Hand: Anvil Industries Modern Pistols
  • Gas Mask: Anvil Industries Respirator Heads
  • Backpack: Anvil Industries Modern Backpacks
To elaborate, there's a lot of Anvil Industries resin stuff here. I usually try to get miniatures on the cheap, but Anvil is pretty expensive. Thankfully, skirmish games only require a handful of models per side, which means you can splurge a bit on each model. In this case, my Zona Alfa squad is going to have five models, but the Anvil sprue has six torsos... and there's a spare gas mask... and an unneeded pistol. Of course, I needed legs, but I have a bunch of old Cadian Guardsmen that I'd be happy to cannibalize. (As a side note, I got my Cadians twelve years ago and they still make the exact same sprue. Come on, Games Workshop.) The arms worked out really well from the Frostgrave soldier sprue, and I'm impressed by how well the hand joined up to the wrist (the lower right corner of the finished picture shows how seamless it is). The head was the final piece I chose, and it's supposed to be an undead or vampire or something from the Frostgrave cultists, but it works for a plague-ridden fellow quite well.

The character in question I'm now calling John Nox, because he isn't quite the same as the version I started from. The character pictured to the left I called Rot, and he's gone through a number of iterations over the years (as comics characters are wont to do). The first two versions pictured are from old versions of "Fábrica de Heróis" online superhero maker from at least a decade ago. The last one is a minimalist pixel art version of the same. I have to say, I loved making characters in the "Diniverse" style generator (the one on the far left); I must have made over a hundred.

In any case, both the original Rot and the (paramilitary, possibly rebooted) Nox are walking plague factories whose very breath is virulent/toxic or whatever works for the story. Comics are not known for perfect continuity.

I'm very happy with this model in pretty much every respect. Now to pick some superhero rules!

Coinpike Mercenaries

I've always been fascinated by historical mercenaries. This may go back to playing "Mechwarrior 2: Mercenaries" as a kid (which is not, granted, strictly historical).

The reality of medieval and renaissance mercenaries was not pleasant. Emperor Maximilian I described the lives of Landsknecht mercenaries as “brutish and short." However, in light of this, Maximilian allowed them to ignore sumptuary laws that regulated what people could wear. Thus, the super cool, distinctive, bright and interesting fashions of the Landsknechts.

For my fantasy games I created a mercenary company called the "Coinpikes." As in, they wield pikes for coin. Here is the original design for the company's uniform (even though real mercenary company uniforms tended to be anything but uniform). Purple and green with red and white details (though there is very little green on there, and the white chest dominates the outfit). When I decided to paint a few miniatures to represent the mercenaries, this was the general color scheme I looked to.
The first Coinpike I painted up was a caster and/or noncombatant. Looking at the pose, he could also be an unarmed pugilist or a rogue, I guess. As this was the test piece, some of the colors are a bit different than on the other models. The purple especially is a bit lighter (since it's somewhat hard to find a good purple, I'd found).

The main body for this and the other mercenaries below come from the Warlord Games "Pike & Shotte" line. Since I only wanted to make a few, I picked up a sprue each of "Landsknecht Missile Troops," "Landsknechts with Zweihanders," and "Landsknecht Command Frame" during one of Warlord Games' fairly frequent sales. Each of the first two sprues had six bodies, a bunch of heads, and the appropriate weapons for their type. The command frame had two or three bodies and a handful of other parts.

The caster here procured arms from a Warlord Games "Bolt Action" sprue of "Winter Soviet Infantry." It looks for all the world like he's trying to hypnotize someone. It's not perfect, but I think it has its charm.

His color scheme is very close to the original design above, with changes made to fit the needs of the model. The feather on his cap didn't turn out very well, but feathers are hard and you'll see the feathers get better as we go on.
Our arbalist here doesn't have a hat on because her head is from a Warlord Games "Project Z" sprue. She wields a crossbow and has a little case of bolts on her hip. The sprue for the missile troops comes with both crossbows and handguns (old-fashioned arquebus models), and while I love the old-timey guns (and they were frequently used by Landsknechts), these miniatures are for use in a D&D-style fantasy world, so guns aren't really a thing.

I envision the arbalist as the sergeant of the little squad, relaying the captain's orders to the others and getting things done.
Here we have the captain himself. Another example of my orange paint equals red hair policy. I think he has a body and head from the zweihander frame, arms from the command frame, and a shield that originally belonged to a Skaven (because there were no shields in the kit). As a point of note, outside of a handful of sword and buckler men (who were more common in Spanish Tercios), shields weren't really used by Landsknechts. In a fantasy world however, liberties are taken and so this gentleman gets a higher armor class.

There's very little white on the model, as the armor dominates the figure and too many colors would clutter it. Instead, the fabric is predominantly purple and green with a bit of red and a little white poking through on his slashed pants. While he may have an issue if enemies attack from the rear, I really do love his armor overall. This figure is ready to lead troops into battle.

Also, his feather is incrementally better than the previous one.
This doppelsöldner wields a zweihander and looks like he's not going to take guff from anybody.

This figure was the last one I originally intended to paint for the squad and I took quite a bit of time on him. His face and especially feather turned out better than usual. I'm very proud of how he came out.

Doppelsöldner, by the way, translates as "double-pay soldier" because he was paid twice as much as other Landsknechts. In return, most were expected to run into battle on the very front lines and try to break the enemy's wall of pikes with their oversized swords. This did not usually end well. A line I heard about them says "Double the pay, half the life expectancy."

I love this model. He looks so relaxed, but still menacing. And that feather!
While I didn't intend to make any more of these mercenaries, when I was finished with the above I realized that I didn't have any pikemen in my coinPIKES so I threw one together. I used Perry Agincourt arms to get a pike. It looks like he's trying to poke something out of a tree.

As far as I'm concerned, this is the slow-witted rookie of the squad.

In any case, there are my four five Coinpike Mercenaries for fantasy RPGs. They would also make great companions for a "Rangers of Shadow Deep" ranger whose kingdom has more money than manpower.